Teaching & Learning methods (Didactics)
We want students to attain their learning objectives within a student-centered learning environment. The Computer Engineering study programme employs a diverse range of teaching and learning methods to encourage active participation, foster collaboration among peers, enhance problem-solving skills, and promote self-directed learning. Our E-Learning infrastructure serves as a vital resource in this regard, particularly for digital and self-paced study sessions. Each module is structured with students’ needs in mind, featuring clearly outlined teaching approaches tailored to their learning objectives.
The table below is an overview of didactics the students will experience throughout their study in the Computer Engineering study programme. Detail of teaching & learning methods (didactics) for each module is available here, and in each module handbook.
Didactics | Description |
Lecturing | The lecturer presents information to the students in a structured and organized manner. |
Discussion | Students engage in active conversation about a topic, exchanging ideas and perspectives. |
Problem Based | Students work on a specific case scenario, promoting critical thinking and problem-solving skills. |
Project Based | Students complete a project on solving real-world problems, often involving research, collaboration, and creativity. |
Collaborative | Students work together in groups to accomplish a task or solve a problem, fostering teamwork and communication skills. |
Demonstration | The teacher shows how to do something, providing a visual and practical understanding. |
Hands-on | Students participate in practical, hands-on tasks related to the subject matter. |
Interactive Multimedia | Students utilize digital tools, videos, and interactive platforms for learning. |
Independent Learning | Students carry out the learning process independently. |